define • [Cha-no-you]; meaning tea ceremony in Japanese
Chanoyu House explores the spatial boundaries of two brothers colliding and coexisting together; in a world that is generically built for the able-bodied. Born with Inter-cranial Pressure and suffering multiple health conditions, one brother is rather celebrated and integrated into the preliminary design of this programme, to fuse functionality with family in the heart of Brighton. Inspired by traditional Japanese tea culture and the longevity of this ritual, Chanoyu House nods to the elongation of time and gratitude. Bringing a multifaceted dining, relaxation and accommodation intervention – with explorative ways of enhancing the privacy, transparency and inside of this experience.
Before the project began – I had worked on some previous submissions that looked at inclusivity and access – primarily working with disabled architecture, and how our senses can experience space. Aside from this, and receiving this brief, I started to find that the project in fact ran thicker and much more personally; with emotional intent.
Designing the Chanoyu House was for everyone. The people who felt neglected by the spatial expectations of society perhaps, or ones that felt hidden amongst it. Living day by day, with no real problems or obstacles to pass through. It became much greater than a building my uncles could live in, but one that I could envision the residents of Brighton visiting, and implementing into their daily lives. With the elongation of time, the journey in which you set out to do, and the destination; we sometimes choose the easy way. “The quickest route or shortcut” whereas I wanted to make the Chanoyu House an example. An example in which we can bring into our own homes, and perhaps pause and reflect.
Line Drawing of Character Flat-Lays
2. Drawing of Character Daily Activity Timeline
3. Micro Design Proposals of Programme
With the project starting to build foundations, and elevations and orthogonal drawings took place; I really wanted to hone into my clients, their needs and what I could design to further better their spatial experience of this programme. The main tea room became a place of family gathering, and health. Botanical gardens started to evolve – with self watering plants improving the air quality. Sauna’s and spa’s became relaxation pockets, to improve joint pain and muscle mobility. But I felt the project still needed the hub; the main character of the show; a leading lady. I tried and tested lifts to adhere to my disabled character’s needs but none truly grasped the concept of slow morning rituals, and gratitude that the Japanese practiced in their tea ceremonies. In came my ramp integration. When it started to take place – it was everything I had hoped it would be. A journey that encouraged the slow passing of time. A ramp that adheres to my characters needs, but not in obvious last minute ways, I had seen in my disability research. It would dabble in the privacy and public boundary of space, whilst allowing the characters to practice gratitude. Almost taking ‘the scenic route’.
4. Accessibility Experimentation / Prolonging Character’s Journey through Ramp and Lift Integration
5. Programme Site Elevations
6. Systems & Material Exploration / Four-Dimensional Experience / Sensory Perception / Interactive Architecture
7. Atmospheric Drawing / Programme Tea Room
8. Exploded Axo Drawing / Full Site Presentation / Programme Intervention